Presentation

It’s been a while since I’ve posted.  Been busy working on my presentation for CiDUG (Columbus iPhone Developer Users Group).  It’s in 15 days.  I’ll be speaking on Box2D and OpenGL.  It’s taken A LOT of my time lately.  Mostly because I wanted to clean things up and update to the latest Box2D.  But now I have a REALLY clean framework for future projects.

Once I’m done with the presentation I intend to totally focus my efforts on the iPad.  I’m planning on writing “Jiggle Balls Studio” to take advantage of the screen resolution and the blazing speeds of the new graphics chip.  I also want to go back and revisit my current apps, specifically get some new levels into Spikes and rework the trampoline in Tramp Stamp.  I also have a color matching game idea that shouldn’t take too long to implement.

I’m holding off playing around with OS4.0 just yet.  It’s a distraction and I don’t really see anything I can take advantage of in it yet except for Game Center, which I’m hoping OpenFeint will integate with and I’ll just get for FREE.

That’s it for now.  More after my presentation (which I will post links to).

Comments

2 Responses to “Presentation”

  1. Mike on April 16th, 2010 1:45 am

    Good luck with the presentation. I’m speaking at the Voices That Matter conference in Seattle on the 24/25th April. Are you or anyone you know going?

    Mike

  2. Doug on May 12th, 2010 10:43 am

    I am not going. Are you giving your presentation on your OpenGL stuff? I love your screencasts. I mention them in my presentation. Is your game in the app store yet?

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