Box2D and OpenGL for iPhone Presentation

Here’s my presentation I gave at the Columbus iPhone Developers User Group the other night. It includes a PDF slideshow and an Xcode project. Let me know if you have any questions.

Download

Presentation

It’s been a while since I’ve posted.  Been busy working on my presentation for CiDUG (Columbus iPhone Developer Users Group).  It’s in 15 days.  I’ll be speaking on Box2D and OpenGL.  It’s taken A LOT of my time lately.  Mostly because I wanted to clean things up and update to the latest Box2D.  But now I have a REALLY clean framework for future projects.

Once I’m done with the presentation I intend to totally focus my efforts on the iPad.  I’m planning on writing “Jiggle Balls Studio” to take advantage of the screen resolution and the blazing speeds of the new graphics chip.  I also want to go back and revisit my current apps, specifically get some new levels into Spikes and rework the trampoline in Tramp Stamp.  I also have a color matching game idea that shouldn’t take too long to implement.

I’m holding off playing around with OS4.0 just yet.  It’s a distraction and I don’t really see anything I can take advantage of in it yet except for Game Center, which I’m hoping OpenFeint will integate with and I’ll just get for FREE.

That’s it for now.  More after my presentation (which I will post links to).