Expiration No More

I was receiving some negative reviews on Jiggle Balls Lite concerning my expiration policy. So today I released v1.1 to the App Store. It removes the expiration of the free features.

Jiggle Balls and Jiggle Balls Lite both continue to do well in the Top 100 Entertainment Apps. They have been in there for about a week. I hope to get some good reviews on the Lite version now that it doesn’t expire. Let me know what you think.

Momentum

Jiggle Balls seems to be gaining some momentum.  The Lite version has been as high as #65 on the top 100 free entertainment apps list (with 13,000 downloads) and the pay version has made it to #85 on the top 100 pay entertainment apps (with 1,200 downloads).  I’m pretty pleased.  The feedback on Jiggle Balls Lite has been a little negative, so I’ve put in a 1.1 release to Apple to remove the expiration on the free features.  I hope this will please people a little more, without giving away the farm.

Top 100

Today I made it into the Entertainment Top 100.  WooHoo!

Conversion Rate

Wow… finally some numbers to talk about.  Jiggle Balls Lite was download 1,000 times yesterday.  Of that, I made 61 sales, so a 6% conversion rate.  Not huge, but a start.  The App Store (especially from the devices themselves) is still not showing my app, so this is mostly from iTunes views, I would have to think.  I imagine it would be much higher if the App Store wasn’t still broken.  But not bad.

I Feel Much Lighter

Jiggle Balls Lite went into the App Store yesterday.  Unfortunately, things still seem to be a little broken and it’s not showing up on all the lists that it should.  Last night after release it only got 92 downloads.  Hopefully today things will start to propagate and it will get better.

If things go well and I think it’s profitable (I am on my way to paying off all my original equipments costs of $1300) I’m going to start work on “Jiggle Balls: Spikes!”.  This will be a game based on the Jiggle Balls theme.  I also have another fun idea, however it’s going to take considerably more development time, so I’m going for the quick apps right now.  Just seems like the right thing to do.

I appreciate all the beta-testers helping me out.  There is no way I would have been comfortable releasing something that had not been tested on all the platforms.

Is there anything in OS 3.0 that excites me?  Not really… my target is the iPod Touch (since there are 3x more users on that than the iPhone).  I’m not sure how many of the Touch users will pay the $10 to upgrade to OS 3.0.  I will probably be downloading the SDK soon, just to make sure my stuff is working on it.

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